ConstStarts at rest and accelerates, so the movement lands at full speed.
Shaped by a cubic that overshoots — pulls back before it sets off, and overshoots on arrival.
Starts at rest and accelerates, so the movement lands at full speed.
Shaped by a series of parabolas — lands and bounces, each one smaller than the last.
Starts at rest and accelerates, so the movement lands at full speed.
Shaped by a quarter circle — idles, then leaves abruptly.
Starts at rest and accelerates, so the movement lands at full speed.
Shaped by t cubed — the usual choice when nothing else is called for.
Starts at rest and accelerates, so the movement lands at full speed.
Shaped by a decaying sine — overshoots and wobbles to a stop, like something sprung.
Starts at rest and accelerates, so the movement lands at full speed.
Shaped by a power of two — almost flat, then a rush — the most extreme of these.
Accelerates from rest and slows to rest again, symmetric about the midpoint.
Shaped by a cubic that overshoots — pulls back before it sets off, and overshoots on arrival.
Accelerates from rest and slows to rest again, symmetric about the midpoint.
Shaped by a series of parabolas — lands and bounces, each one smaller than the last.
Accelerates from rest and slows to rest again, symmetric about the midpoint.
Shaped by a quarter circle — idles, then leaves abruptly.
Accelerates from rest and slows to rest again, symmetric about the midpoint.
Shaped by t cubed — the usual choice when nothing else is called for.
Accelerates from rest and slows to rest again, symmetric about the midpoint.
Shaped by a decaying sine — overshoots and wobbles to a stop, like something sprung.
Accelerates from rest and slows to rest again, symmetric about the midpoint.
Shaped by a power of two — almost flat, then a rush — the most extreme of these.
Accelerates from rest and slows to rest again, symmetric about the midpoint.
Shaped by t squared — the gentlest of the power curves.
Accelerates from rest and slows to rest again, symmetric about the midpoint.
Shaped by t to the fourth — noticeably sharper than cubic.
Accelerates from rest and slows to rest again, symmetric about the midpoint.
Shaped by t to the fifth — the steepest of the plain powers.
Accelerates from rest and slows to rest again, symmetric about the midpoint.
Shaped by a quarter turn of a sine wave — the softest curve here, barely a curve at all.
Starts at rest and accelerates, so the movement lands at full speed.
Shaped by t squared — the gentlest of the power curves.
Starts at rest and accelerates, so the movement lands at full speed.
Shaped by t to the fourth — noticeably sharper than cubic.
Starts at rest and accelerates, so the movement lands at full speed.
Shaped by t to the fifth — the steepest of the plain powers.
Starts at rest and accelerates, so the movement lands at full speed.
Shaped by a quarter turn of a sine wave — the softest curve here, barely a curve at all.
No easing: the value moves at a constant rate from start to finish.
Starts at full speed and slows to rest, which is what most interface motion wants.
Shaped by a cubic that overshoots — pulls back before it sets off, and overshoots on arrival.
Starts at full speed and slows to rest, which is what most interface motion wants.
Shaped by a series of parabolas — lands and bounces, each one smaller than the last.
Starts at full speed and slows to rest, which is what most interface motion wants.
Shaped by a quarter circle — idles, then leaves abruptly.
Starts at full speed and slows to rest, which is what most interface motion wants.
Shaped by t cubed — the usual choice when nothing else is called for.
Starts at full speed and slows to rest, which is what most interface motion wants.
Shaped by a decaying sine — overshoots and wobbles to a stop, like something sprung.
Starts at full speed and slows to rest, which is what most interface motion wants.
Shaped by a power of two — almost flat, then a rush — the most extreme of these.
Starts at full speed and slows to rest, which is what most interface motion wants.
Shaped by t squared — the gentlest of the power curves.
Starts at full speed and slows to rest, which is what most interface motion wants.
Shaped by t to the fourth — noticeably sharper than cubic.
Starts at full speed and slows to rest, which is what most interface motion wants.
Shaped by t to the fifth — the steepest of the plain powers.
Starts at full speed and slows to rest, which is what most interface motion wants.
Shaped by a quarter turn of a sine wave — the softest curve here, barely a curve at all.
The standard easing catalogue.
Every entry clamps its input, so a track that runs past its own duration holds at its end value rather than continuing to accelerate off the curve.